The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.84
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.79
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.89
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
41.66
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-foot-0, 155 pounds; Lean, athletic build with room to add size and strength. 6.89 runner in the 60. Offensively: LHH. Upright, balanced stance with feet even, knees bent in and hands starting in front of the shoulder with some rhythm; gains ground with a low leg lift and stride while hands load back to a strong launch position. Aggressive lower half with quality hip-shoulder separation with Short stroke with plus bat speed up to 71.7 mph and a on plane efficiency of 71% per Blast Motion. Consistent hard contact with backspin to the gaps and present pop; peak Trackman exit velocity of 89 MPH. Defensively: Uses prep step; Athletic footwork playing aggressively downhill through the ball. Soft glove hand with clean transfers; Short arm action to a natural 3/4 release on accurate throws with carry. OF - 83 MPH. Pitching: Works from the stretch; easy effort, repeatable delivery with a compact stride landing slightly closed for a cross fire release. Quick, smooth arm action to a side 3/4 release. FB: Peak velo of 79 MPH, while sitting 77-79 MPH. Has life out of the hand with plus arm side run up to 18.6" . CB: 64-65 MPH. Sharp 1-7 shape with up to 7.7" vertical drop and 8.1" horizontal break. Close to fastball arm speed with up to 15.6" arm side fade. CH: 68-69 MPH.
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Physical: 6-foot-0, 155 pounds; Lean, athletic build with room to add size and strength. 6.89 runner in the 60.
Offensively: LHH. Upright, balanced stance with feet even, knees bent in and hands starting in front of the shoulder with some rhythm; gains ground with a low leg lift and stride while hands load back to a strong launch position. Aggressive lower half with quality hip-shoulder separation with Short stroke with plus bat speed up to 71.7 mph and a on plane efficiency of 71% per Blast Motion. Consistent hard contact with backspin to the gaps and present pop; peak Trackman exit velocity of 89 MPH.
Defensively: Uses prep step; Athletic footwork playing aggressively downhill through the ball. Soft glove hand with clean transfers; Short arm action to a natural 3/4 release on accurate throws with carry. OF - 83 MPH.
Pitching: Works from the stretch; easy effort, repeatable delivery with a compact stride landing slightly closed for a cross fire release. Quick, smooth arm action to a side 3/4 release. FB: Peak velo of 79 MPH, while sitting 77-79 MPH. Has life out of the hand with plus arm side run up to 18.6" . CB: 64-65 MPH. Sharp 1-7 shape with up to 7.7" vertical drop and 8.1" horizontal break. Close to fastball arm speed with up to 15.6" arm side fade. CH: 68-69 MPH.