The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.80
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Hit: (LHH) Begins in a crouched stance with a quick load, then uses a quick stride. Some bat speed. Level finish, flat simple swing.
Power: 80 mph exit velocity.
Defense: (IF) Consistent hands, average footwork, packing exchange. Capable. Laterally, his movements were average.
Arm: 72 mph infield velocity. Short arm action, high ¾ slot, decent accuracy.
Speed: 8.41
Pitching: Solid. Feel delivery, high effort. ¾ arm angle, some arm speed, short arm action. Strong balance point, in line shoulders, lands hard, a falling off finish.
FB: T75. 73-75 mph. Sinking action.
CB: 59-62 mph. Late action.
CH: 60-63 mph.
Draft Reports
Contact
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Walker Ward, Bedford North Lawrence, 2024, IN
Position: LHP/1B
Body: 6-foot, 195-pound sturdy frame.
Hit: (LHH) Begins in a crouched stance with a quick load, then uses a quick stride. Some bat speed. Level finish, flat simple swing.
Power: 80 mph exit velocity.
Defense: (IF) Consistent hands, average footwork, packing exchange. Capable. Laterally, his movements were average.
Arm: 72 mph infield velocity. Short arm action, high ¾ slot, decent accuracy.
Speed: 8.41
Pitching: Solid. Feel delivery, high effort. ¾ arm angle, some arm speed, short arm action. Strong balance point, in line shoulders, lands hard, a falling off finish.
FB: T75. 73-75 mph. Sinking action.
CB: 59-62 mph. Late action.
CH: 60-63 mph.