The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.87
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
95.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
14.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.63
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
93.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: OF/RHP High ceiling two-way prospect. Body: 6-foot-5, 185-pounds. Highly projectable frame, long twitchy levers, slender build with room to fill. Defense: Long levers plays through the baseball, shuffles through release. Arm: RH. OF - 93 mph. Long loose arm action, over the top slot, carries out of the hand. Hit: RHH. Tall setup, balanced stance, short lift and replace stride, smooth loading action. Long levers, creates lift, loose hands above average bat speed with gap to gap approach. Power: 94 mph exit velocity from the tee. Power potential bat. Run: 6.78 runner in the 60. Long strider, low effort.
Delivery: Down tempo delivery, lands square, recoil finish. Arm Action: RH. Electric arm, loose and quick out of high 3/4 slot. FB: T94, 86-92 mph. Life through the zone, erratic life creates uncomfortable at bat. CB: 65-69 mph. 10/4 shape. CH: 77-79 mph. Slight arm decel.
2/10/19
6-foot-5, 185-pound, right-handed hitting/throwing two-way player, high-waisted upside frame, oozes athleticism. On the mound, works with tempo, hip leads down the mound, foot strikes in-line and heel first, pop up finish, smooth rhythm. Short, loose arm action, quick out front, high ¾ slot. Electric arm speed on fastball, flashed late run and tilt, 86-92 mph, topped 93 mph. Curveball, 11/5 shape, slows arm, 59-66 mph. Changeup slight fade, some arm speed, 69-72 mph. Gets to max speed easily, long strides, 6.63 60-yard dash. Defensively plays through the ball, clean exchange, pats glove. Arm is loose and quick, high ¾ slot, ball comes out firm, throws carried 92 mph from the outfield. At the plate, open, tall setup, slight wrap load, long stride. Looseness in hands, uphill path, rhythm involved, exit velocity topped 95 mph from a tee.
Draft Reports
Contact
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Verbally committed to John A. Logan JC.
Positional Profile: OF/RHP High ceiling two-way prospect.
Body: 6-foot-5, 185-pounds. Highly projectable frame, long twitchy levers, slender build with room to fill.
Defense: Long levers plays through the baseball, shuffles through release.
Arm: RH. OF - 93 mph. Long loose arm action, over the top slot, carries out of the hand.
Hit: RHH. Tall setup, balanced stance, short lift and replace stride, smooth loading action. Long levers, creates lift, loose hands above average bat speed with gap to gap approach.
Power: 94 mph exit velocity from the tee. Power potential bat.
Run: 6.78 runner in the 60. Long strider, low effort.
Delivery: Down tempo delivery, lands square, recoil finish.
Arm Action: RH. Electric arm, loose and quick out of high 3/4 slot.
FB: T94, 86-92 mph. Life through the zone, erratic life creates uncomfortable at bat.
CB: 65-69 mph. 10/4 shape.
CH: 77-79 mph. Slight arm decel.
6-foot-5, 185-pound, right-handed hitting/throwing two-way player, high-waisted upside frame, oozes athleticism. On the mound, works with tempo, hip leads down the mound, foot strikes in-line and heel first, pop up finish, smooth rhythm. Short, loose arm action, quick out front, high ¾ slot. Electric arm speed on fastball, flashed late run and tilt, 86-92 mph, topped 93 mph. Curveball, 11/5 shape, slows arm, 59-66 mph. Changeup slight fade, some arm speed, 69-72 mph. Gets to max speed easily, long strides, 6.63 60-yard dash. Defensively plays through the ball, clean exchange, pats glove. Arm is loose and quick, high ¾ slot, ball comes out firm, throws carried 92 mph from the outfield. At the plate, open, tall setup, slight wrap load, long stride. Looseness in hands, uphill path, rhythm involved, exit velocity topped 95 mph from a tee.