The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.25
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Positional Profile: SS/RHP - Uncommitted Body: 6-foot, 185-pounds. Stocky, strong throughout. Defense: Strong arm plays, works under control with trust in solid hands. Arm: RH. INF - 87 mph. Above average arm with carry. Hit: RHH. Knees slightly bent and hands preset. Quiet and simple. Simple load and stride. Uses strong lower half to stay balanced and level. Power: 93 mph exit velocity.
Delivery: Simple, in line, upright, short stride. Could really benefit from more lower half usage. Arm Action: RH. Arm is short and quick. Gets out in front, half circle arm action, efficient and more to come. FB: T88, 83-86 mph. Has a lot of life, mainly from pure arm strength. More to come as he utilizes the lower half more. CB: 72-73 mph. Feel with potential.
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Positional Profile: SS/RHP - Uncommitted
Body: 6-foot, 185-pounds. Stocky, strong throughout.
Defense: Strong arm plays, works under control with trust in solid hands.
Arm: RH. INF - 87 mph. Above average arm with carry.
Hit: RHH. Knees slightly bent and hands preset. Quiet and simple. Simple load and stride. Uses strong lower half to stay balanced and level.
Power: 93 mph exit velocity.
Delivery: Simple, in line, upright, short stride. Could really benefit from more lower half usage.
Arm Action: RH. Arm is short and quick. Gets out in front, half circle arm action, efficient and more to come.
FB: T88, 83-86 mph. Has a lot of life, mainly from pure arm strength. More to come as he utilizes the lower half more.
CB: 72-73 mph. Feel with potential.