The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.33
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.02 - 2.15
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.79
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.14 - 2.43
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
69.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.32
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.33 - 2.54
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
68.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: C/RHP Body: 6-foot, 165-pounds. High-waisted frame. Defense: 2.28-2.43 pop times. Feet work in line to target, sturdy blocker. Arm: RH. C - 69 mph. Quick arm action, over top slot. Hit: RHH. Tall/slightly open, short stride finishing closed, quiet hands. Line drive contact, up the middle approach. Power: 81 mph exit velocity from the tee. Run: 7.86 runner in the 60.
Delivery: Slow and in rhythm delivery, gets to a balance point, finishes athletically, slight front foot close off. Arm Action: RH. High 3/4 arm slot. FB: T81, 79-81 mph. Arm side sink action, competitive. CB: 68-71 mph. 10/4 shape, slider/cut action. CH: 70-74 mph. FB arm speed, circle-change action.
11/16/19
Tall and athletic 6-foot, 165 pound C/RHP. Tall setup with a toe tap at the plate. Simple swing with above average bat speed. Showed some pull-side power. Average arm on throws down to second with pop times of 2.33-2.54. Loose arm on the mound coming from a high ¾ slot. Stays in line to the plate. Fastball sat 74-76 mph. Added a slider at 63-64 mph and changeup 65-66 mph.
Draft Reports
Contact
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Positional Profile: C/RHP
Body: 6-foot, 165-pounds. High-waisted frame.
Defense: 2.28-2.43 pop times. Feet work in line to target, sturdy blocker.
Arm: RH. C - 69 mph. Quick arm action, over top slot.
Hit: RHH. Tall/slightly open, short stride finishing closed, quiet hands. Line drive contact, up the middle approach.
Power: 81 mph exit velocity from the tee.
Run: 7.86 runner in the 60.
Delivery: Slow and in rhythm delivery, gets to a balance point, finishes athletically, slight front foot close off.
Arm Action: RH. High 3/4 arm slot.
FB: T81, 79-81 mph. Arm side sink action, competitive.
CB: 68-71 mph. 10/4 shape, slider/cut action.
CH: 70-74 mph. FB arm speed, circle-change action.
Tall and athletic 6-foot, 165 pound C/RHP. Tall setup with a toe tap at the plate. Simple swing with above average bat speed. Showed some pull-side power. Average arm on throws down to second with pop times of 2.33-2.54. Loose arm on the mound coming from a high ¾ slot. Stays in line to the plate. Fastball sat 74-76 mph. Added a slider at 63-64 mph and changeup 65-66 mph.