The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.01
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
89.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.86
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
93.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Defense: Charged the ball with speed and purpose, rushed transfers, 4/5 on throws to home, could play anywhere in the outfield. Arm: RH. OF - 93 mph. Top outfield arm in his group, really gets his entire body into each throw, bal explodes out of hand. Hit: RHH. Setup showed comfort and feel, coil load, clean one-hand finish. Blast Motion scores of 61/61/53. Above-average plane and connection scores along with an average rotation score shows Campbell has an elite swing, high ceiling, good chance to perform well at the next level. Power: 85 mph exit velocity. Run: 6.86 runner in the 60.
Delivery: Grab and go mechanics, leaves some power in the legs, smooth follow through finish. Arm Action: RH. Max effort in the arm, could say he relies too much on the arm, projectable. FB: T90, 86-88 mph. Fastball max spin rate of 2671 is notable. Couple that with his 90 mph max fastball and there is projection here. CB: 68-72 mph. Quality curveball, located well in the zone, average ceiling. Cutter or slider would be a good breaking pitch addition and help play up the curveball. CH: 74-77 mph. Changeup from his arm slot and arm speed enables the pitch to have a chance to become an out pitch at the next level.
Draft Reports
Contact
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Defense: Charged the ball with speed and purpose, rushed transfers, 4/5 on throws to home, could play anywhere in the outfield.
Arm: RH. OF - 93 mph. Top outfield arm in his group, really gets his entire body into each throw, bal explodes out of hand.
Hit: RHH. Setup showed comfort and feel, coil load, clean one-hand finish. Blast Motion scores of 61/61/53. Above-average plane and connection scores along with an average rotation score shows Campbell has an elite swing, high ceiling, good chance to perform well at the next level.
Power: 85 mph exit velocity.
Run: 6.86 runner in the 60.
Delivery: Grab and go mechanics, leaves some power in the legs, smooth follow through finish.
Arm Action: RH. Max effort in the arm, could say he relies too much on the arm, projectable.
FB: T90, 86-88 mph. Fastball max spin rate of 2671 is notable. Couple that with his 90 mph max fastball and there is projection here.
CB: 68-72 mph. Quality curveball, located well in the zone, average ceiling. Cutter or slider would be a good breaking pitch addition and help play up the curveball.
CH: 74-77 mph. Changeup from his arm slot and arm speed enables the pitch to have a chance to become an out pitch at the next level.