The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.37
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.88
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.45
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
69.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.69
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.99
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.20
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
6-foot, 170-pound sturdy frame. Recorded a 60 time of 7.97 at the event. Starts in an open stance with a controlled load, then uses a controlled stride just before his swing. Bat speed was above average, used simple swing plane and good extension on his finish. Was able to create a lot of loud contact and found multiple barrels. Pull side approach. Booth had an exit velocity of 82 mph. Above average in the infield, his position velocity was registered at 81 mph; has consistent feet, a packing clean exchange and sure consistent hands. Used an-over-the-top slot with a long arm action while showing consistent accuracy to the base.
6/16/20
6-foot, 170-pound projectable frame. In the box, the right-handed hitter clocked an exit velocity of 79 mph. Started in an athletic stance with a smooth load, then used a controlled stride just before his swing. Bat speed was quick. Barreled up multiple balls with some loud contact. Pull side approach. While in the infield, recorded position velocities up to 83 mph. Had consistent accuracy to the base with a quick arm action. Clocked a 60 time of 7.98 at the event. On the mound, threw his fastball 77-79 mph with a max of 79 mph. Curveball (65-66 mph), changeup (70-71 mph).
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6-foot, 170-pound sturdy frame. Recorded a 60 time of 7.97 at the event. Starts in an open stance with a controlled load, then uses a controlled stride just before his swing. Bat speed was above average, used simple swing plane and good extension on his finish. Was able to create a lot of loud contact and found multiple barrels. Pull side approach. Booth had an exit velocity of 82 mph. Above average in the infield, his position velocity was registered at 81 mph; has consistent feet, a packing clean exchange and sure consistent hands. Used an-over-the-top slot with a long arm action while showing consistent accuracy to the base.
6-foot, 170-pound projectable frame. In the box, the right-handed hitter clocked an exit velocity of 79 mph. Started in an athletic stance with a smooth load, then used a controlled stride just before his swing. Bat speed was quick. Barreled up multiple balls with some loud contact. Pull side approach. While in the infield, recorded position velocities up to 83 mph. Had consistent accuracy to the base with a quick arm action. Clocked a 60 time of 7.98 at the event. On the mound, threw his fastball 77-79 mph with a max of 79 mph. Curveball (65-66 mph), changeup (70-71 mph).